A moment's consideration will reveal that having a row of four of your stones, with blank spaces at each end, is a winning condition; no matter which end your opponent blocks, you will win by placing a stone at the other end.
The next step before that, obviously, is having an open row of three stones; this must be blocked, or it will develop into the open row of four.
The next step is to form two open rows of three, which share a common stone, which when placed, wins the game: your opponent can't block the formation of an open row of four stones.
Gomoku is played with many slight variations to the rules. A common variant is to require a row of exactly five stones for a win, longer rows (so-called over-lines) not counting. This variant is called standard gomoku, as opposed to free-style gomoku. The game is also now commonly played on a 15x15 board instead of the traditional 19x19. Another rule often used is the "rule of three and three", which says that you cannot form two open three-in-a-rows in the same move, even if such a move is required to block your opponent from winning. Sometimes, the restriction on over-lines or "rule of three and three" is only applied to black, who has the first move.
Careful computer analysis by L. Victor Allis has shown that, at least on a 15x15 board, Black wins with perfect play. This applies whether or not over-lines are considered as wins, but it assumes that the rule of three and three is not used.
The game of renju is a variant played on a 15x15 board with a number of additional rules designed to make the game fairer. Ninuki-renju is a variant which adds capturing to the game; it was published in the
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